Features:
- Localized weather! See rain and nastier storms coming in from a distance
- Replaces vanilla clouds with my own particle based ones that are always shifting around
- Replaces rain and snowfall with a particle based one that blows in the wind
- Rain clouds build up moisture from water and moist biomes
- Stormfront system uses biome temperatures to create nasty storms!
- Improved look of storms from old weather mod
- Wind Vane to show the direction of the wind (Model made by Razz of DecoCraft)
- Scenes enhanced with falling leaf particles and waterfall effects
- Enhances snowfall with more gradual smooth buildup
These are the levels of intensity:
- 0 – 1+ = rain – thunderstorm
- 1 – 2+ = thunderstorm – high wind (and more rain???)
- 2 – 3+ = high wind – hail
- 3 – 4+ = hail – tornado forming
- 4 – 5+ = tornado forming – F1 tornado
High wind and tornadoes above F1 arent in yet, nor are hurricanes or tropical storms.
Commands:
- /weather2 volcano create – will spawn a very very WIP volcano at your location, in hyper demo mode, missing lots of planned particle effects
- /weather2 storm create F1 – will spawn tornado at your location, eg syntax for other storms: Syntax: storm create
Configs:
Extra configuration is possible, Weather2/MiscConfig.cfg inside %appdata%.minecraftconfig
EXTRA CONFIGURATION:
“weather2: misc” {
I:Block_sensorID=1900
I:Block_sirenID=1901
I:Block_weatherForecastID=1903
I:Block_windVaneID=1902
I:Cloud_Formation_MinDistBetweenSpawned=256
I:Cloud_ParticleSpawnDelay=0
I:Lightning_lifetimeOfFire=3
I:Lightning_rateOfFire=5
I:Misc_AutoDataSaveIntervalInTicks=36000
B:Misc_ForceVanillaCloudsOff=true
B:Misc_proxyRenderOverrideEnabled=true
I:Misc_simBoxRadiusCutoff=1024
I:Misc_simBoxRadiusSpawn=1024
B:Misc_takeControlOfGlobalRain=true
B:Misc_windOn=true
B:Particle_RainSnow=true
I:Player_Storm_Deadly_OddsTo1=30
I:Player_Storm_Deadly_TimeBetweenInTicks=72
I:Player_Storm_Rain_OddsTo1=150
B:Snow_ExtraPileUp=true
I:Snow_MaxBlockBuildupHeight=3
I:Snow_RarityOfBuildup=64
B:Snow_SmoothOutPlacement=true
I:Storm_AllTypes_TickRateDelay=60
I:Storm_Deadly_CollideDistance=128
D:Storm_Deadly_MinIntensity=5.3
B:Storm_FlyingBlocksHurt=true
D:Storm_IntensityAmplifier=4.0
I:Storm_LightningStrikeBaseValueOddsTo1=200
I:Storm_MaxPerPlayerPerLayer=20
I:Storm_MaxRadius=300
B:Storm_NoRainVisual=false
I:Storm_Rain_WaterBuildUp=150
I:Storm_Rain_WaterBuildUpOddsTo1FromNothing=100
I:Storm_Rain_WaterBuildUpOddsTo1FromSource=15
I:Storm_Rain_WaterBuildUpRate=10
I:Storm_Rain_WaterSpendRate=3
D:Storm_TemperatureAdjustRate=0.1
B:Storm_Tornado_GrabCond_List=false
B:Storm_Tornado_GrabCond_StrengthGrabbing=true
S:Storm_Tornado_GrabList=
B:Storm_Tornado_GrabListBlacklistMode=false
B:Storm_Tornado_RefinedGrabRules=true
I:Storm_Tornado_aimAtPlayerAngleVariance=5
B:Storm_Tornado_aimAtPlayerOnSpawn=true
B:Storm_Tornado_grabBlocks=true
B:Storm_Tornado_grabPlayer=true
I:Storm_Tornado_maxBlocksGrabbedPerTick=5
I:Storm_Tornado_maxBlocksPerStorm=200
I:Storm_Tornado_rarityOfBreakOnFall=5
I:Storm_Tornado_rarityOfDisintegrate=15
I:Storm_Tornado_rarityOfFirenado=-1
I:Thread_Particle_Process_Delay=400
B:Wind_Particle_air=true
B:Wind_Particle_fire=true
D:Wind_Particle_leaf_rate=1.0
B:Wind_Particle_leafs=true
B:Wind_Particle_sand=true
B:Wind_Particle_waterfall=true
B:consoleDebug=true
D:sensorActivateDistance=256.0
D:sirenActivateDistance=256.0
D:volWaterfallScale=0.5
D:volWindScale=0.05
}
Weather2/ConfigMisc.cfg helpfull configurations
Storm_CloudSpawnDelay – PERFORMANCE HELPER: set to somewhere between 5-10 to significantly reduce the amount of cloud particles spawned, should boost framerate if your computer cant handle it.
Storm_IntensityAmplifier – greatly changes how wild the storms will get, set to over 10 for an “apocalypse mode” like situation of many many tornadoes
Storm_Tornado_RefinedGrabRules – set to false to use old block grab rules for tornado (makes them carve into ground like old ways), new ways just strips trees and doesnt harm ground, might also leave wood planks alone i cant remember right now.
Thread_Particle_Process_Delay – set to higher than to slow down the thread that scans around for blocks to enhance with particles, will however impact on visual sexyness
How to install:
- Download and install Minecraft Forge.
- Download the mod.
- Extract zip file.
- Go to %appdata%.
- Go to .minecraft/mods folder.
- Copy the contents of the folder inside into it.
- If one does not exist you can create one.
- Enjoy the mod.